7/31/2023 0 Comments Descargar directx 11![]() ![]() ![]() XR: Improved GLES3 multiview rendering performance. Serialization: Improved performance of restoring managed objects during a domain reload. Serialization: Improved performance of restoring managed objects during a domain reload (again!). Multiplayer: Added Netcode for GameObjects 1.4.0. Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. Workarounds are to ignore the error or reload the project.Īnimation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster.Įditor: Animation Events are now organized into sub-menus in the inspector. XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.xįirst Person Template: A loading error is displayed in console when the Editor loads the project for the first time. Metal: Rendering freezes when the orientation is changed GI: If a user is experience lighting coruption they may be required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). (See Long Term Support) The 2020.3 LTS stream will remain available for installation on the Unity Hub until August 2023.ĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled Please consider upgrading to a more recent LTS. Please note that the 2020.3 LTS stream has reached End-of-Support and 2020.3.48 is the final patch version.Khronos welcomes feedback on Vulkan 1. ![]() Sample code can be found in the Vulkan Unified Samples Repository.Driver release updates will be posted on the Vulkan Public Release Tracker.įind more information on the Vulkan 1.2 specification and associated tests and tools at: Khronos and the Vulkan community will support Vulkan 1.2 in a wide range of open source compilers, tools, and debuggers by the end of January 2020. ![]() Vulkan continues to evolve by listening to developer needs, shipping new functionality as extensions, and then consolidating extensions that receive positive developer feedback into a unified core API specification. Multiple GPU vendors have certified conformant implementations, and significant open source tooling is expected during January 2020. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability. The Khronos Group announces the release of the Vulkan 1.2 specification for GPU acceleration. We hope this website becomes a new focal point for the Vulkan community and improves the Vulkan development experience for both new and experienced developers. If you have a Vulkan project that you would like to let us know about, please use the linked form on the Made with Vulkan page above the showcase. There is also now a dedicated “Made with Vulkan” showcase which is a living list of Vulkan content and reveals just how powerful and versatile the API is. As such you’ll notice much more prominent use of imagery across the site that will be updated as time goes on and new content is available. Vulkan is enjoying a boom in adoption by world class developers and we want to make sure we are showcasing this exciting content to our visitors. This is a huge improvement and it let’s developers discover new tools or quickly find their go to favorites. The new site has a whole page dedicated to Vulkan tools and support, giving developers access to SDKs, profilers, debuggers, libraries, language bindings, game engines and frameworks all easy to navigate to through a series of quick buttons. If you need the Vulkan Specification, SDK or Guide you can just jump straight there, no digging needed. With this in mind, each page has buttons in the banner leading straight to the most essential and popular resources. Our primary goal with the new site was to place key resources prominently to allow developers to quickly and easily find what they need. The new website allows us to gather all these currently disparate internal and community resources in a single, easily navigable place. The old website performed that role admirably, but Vulkan has come a long way and we now have a large and increasing amount of tools, libraries, educational material, and news to showcase that a single page website cannot handle. The original Vulkan website was designed for the launch of a cutting edge new API that would, initially, have limited official materials and community content. Don’t worry, Vulkan is still maintained and owned by The Khronos Group we just felt that it had outgrown its old website now that it has been five years since the Vulkan 1.0 launch. It has been a while in the making but we are very excited to launch the new Vulkan website to the community. The Vulkan website has a new home and look! ![]()
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